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Sanctuary. Inspired by a classic German digital reverberator from the 1970s.Useful for adding “air” to drums, vocals, and any place where a reverb should be felt but not heard. Ambience. Combines time varying randomized early reflections with a full-featured reverb tail, with the balance between early and late reverb controlled by the Attack knob.Chorus Space. Same as Random Space, but with the delay randomization replaced with lush chorused modulation.The modulation uses internal delay randomization, to reduce metallic artifacts without the pitch change that can occur in the algorithms with chorused modulation. Random Space. This generates DEEP and WIDE reverbs, with a slow attack, and more diffusion than the late 1980s algorithms that inspired it.Highly diffuse, high echo density, less coloration than Plate/Room algorithms, chorused modulation. Chamber. A transparent and dense algorithm.Medium diffusion/early echo density, somewhat darker sound, chorused modulation. Room. Emulates the sound of early 1980s room algorithms.Highly diffuse, bright initial sound, high echo density, lush chorused modulation. Plate. Inspired by early 1980s plate algorithms.Bright Hall. Similar to the Concert Hall algorithm, but with a brighter initial sound, and deeper and lusher modulation.Huge spatial image, echo density that can be adjusted from very sparse to very dense, and lush chorusing modulation.
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